Junior, 0.96, 04/18/09: - Fixed dizzy code; enter dizzy state & fall down because dizzyness. - Iron uppercut x velocity reduced. - Added frozen anim 9016 - Projectile hitboxes and remove anims fixes Mike, 0.86, 04/18/09 - Fixed dizzy code: enter dizzy state, fall down because dizzyness & dizzy state change anim sctrls - Added ending and frozen anim 9016 Maria, 0.75c, 04/18/09 - Custom anims "frozen" 9016 & improved SHSR-Rot1 added. Dust fixed. - Fixed dizzy code Max, 0.86: 04/18/09 - Added frozen animation 9016 - Ending added. - one more abs() fix Nik, 0.81, 04/18/09: - Dust & projectile effects fixed. - Knockdown & dizzy stuff revamp - Added frozen anim 9016 Tekno, 0.81, 04/18/09 - Ultimate Body Blows palette added. - Added frozen animation 9016 - Projectiles are now special projectiles as they should be. - Strong air missile is now faster. - Added fallsound & BBG/UBB style blocksound Loray, 0.85c, 04/18/2009 - Tweaked projectile effectcs, added frozen animation - Fixed dizzy code Lifebars: - Increased volume a bit. Notes: - Fresh install is always a good idea, though it is not necessary. - Because of the way dizzyness is now handled, getting grabbed by an opponent doesn't increase dizzy counter _now_... maybe in the future it will. However, it won't decrease when p1 is bound either.